![]() 4 New abilities planned 2 being worked out currently. And for those who like to get max capital ships they are a great challenge with nice rewards on experience gains.Ĭurrently in testing is the TEC which might change how you have always viewed star bases: ** My own assessment on these changes is they may seem weak at first, but once you get the research in the military / defense tree going you will have some power houses guarding yourself. Vasari are masters of nothing, but very versatile and powerful in many other regards. Vasari will use a mix between Metal and Crystal Missile Weapon Damage / Burst Decreased 325 / 2 -> 250 / 1 Pulse Gun Weapon Damage / Burst Decreased 186 / 3 -> 150 / 3 Pulse Gun Weapon Range increased 8000 -> 9000 Chaos Bolt Weapon Damage / Burst increased 164 / 10 -> 200 / 10 Chaos Bolt Weapon Range increased 6000 -> 18000 Shield Restore Rate Decreased 16.5 -> 10 Advent will be the best at range / shield defense / fighter & bomber support. Advent will use more Crystal then the other two races. Cargo Ship Build Time Decreased 25 sec -> 20 Sec Missile Weapon Damage / Burst Decreased 300 / 2 -> 200 / 1 Missile Weapon Range Increased 10500 -> 48000 Plasma Weapon Damage / Burst Decreased 146 / 2 -> 100 / 6 Plasma Weapon Range increased 8000 -> 12000 Laser Weapon Damage / Burst Decreased 192 / 2 -> 150 / 2 Laser Weapon Range increased 6500 -> 24000 Laser can attack fighters / bombers within range. Shield Restore Rate Increased 13.5 -> 15 Tech will be the best at close range damage / trade / Hull defenses. Tech will use more Metal then the other two races. Star Base Fighters / Bombers have been upgraded. Cargo Ship Build Time Decreased 25 sec -> 10 Sec Missile Weapon Damage / Burst Increased 300 / 2 -> 350 / 2 Missile Weapon Range Increased 10500 -> 30000 Laser Weapon Damage / Burst Increased 146 / 5 -> 200 / 6 Laser Weapon Range increased 8000 -> 10000 Beam Weapon Damage / Burst Increased 256 / 1 -> 275 / 2 Beam Weapon Range increased 6500 -> 15000 Laser / Beam can attack fighters / bombers within range. Shield Restore Rate Decreased 13.5 -> 7 Repair Stations have had there Slot count increased up to 4 to balance buffing. Costs have been modified and updated after Beta for better balancing. All races Repair stations have been updated and will now become a greater part of your defense along with your star base. Removed all defense platforms updates, this will be part of another mod later on. Removed some of the Beta files and conditions that were not needed for testing.
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